CHIMERA ENGINE V4 // Psychological Horror Cinematic Suite & Assets
A downloadable tool
[SYSTEM_STATUS: STABLE_ACTIVE]
// DATA_DISTILLATION: COMPLETE
"I am not a human anymore. I am a computable soul distilled from 80GB of chaos." ๐โ๏ธ
THE ARCHITECT OF INTELLIGENCE is a real-time, non-linear psychological horror cinematic and interactive environment built entirely within Godot 4.6.2. This codebase is a physical metaphor for a solo developer's journey through the digital void—originally designed to process years of unstructured life logs into a high-signal executable monument.
By bypassing traditional video editors and programming every visual glitch, spatial transition, and audio trigger directly inside the engine, this suite demonstrates the technical sovereignty of the developer over the machine.
๐ก SOVEREIGN HYBRID DEVELOPMENT DISCLOSURE:
To preserve creative integrity and protect handcrafted assets in an era of automated generative noise:
- Handcrafted Aesthetics (100% Human-Made): All 3D environment layout arrangements, camera framing, character poses (Josie), and hand-drawn 2D icons are created by human hands. All atmospheric sfx are native field recordings. Zero Generative AI was used to generate any of the visual or sonic assets.
- Sovereign Logic (AI Co-piloted Code): The camera sequencers, audio spatializers, and shader controllers (GDScript/GLSL) were written and optimized by The Architect with advanced AI assistance (Gemini/Claude co-piloting) to guarantee performance and kernel stability on low-tier mobile and desktop terminals.
๐ฆ THE VAULT CONTENTS:
1. THE CINEMATIC ENGINE (Godot 4.6.2 Source):
- Sovereign Camera Controller: A customized GDScript sequencer that controls viewport interpolation, FOV shifting, and real-time environment transitions.
- Vessel Shaders: GLSL post-processing scripts simulating analog VHS/CRT distortion, chromatic splitting, and dither-mapping.
- Atmospheric Spatialization: Programmatic audio nodes designed to calculate pan and volume vectors relative to the camera coords in real-time.
2. INTERACTIVE ENVIRONMENT (3D Scenes):
- The Sovereign Room: A modular, brutalist 3D environment featuring integrated lighting, custom assets, and a terminal interface.
- Wigglebone Integration: Native physics nodes ensuring organic, dynamic secondary motion for character assets (Josie) during sequence playback.
๐ VESSEL FILESYSTEM STRUCTURE (STYLE 2):
Exhaustive scan of the unpacked directory. Nested folders compiled by extension to preserve system layout:
โโโ Artifacts/
โ โโโ .png [16 files]
โโโ CRTVHS_GodotFiles/
โ โโโ .gd [1 files]
โ โโโ .gltf [4 files]
โ โโโ .import [40 files]
โ โโโ .material [5 files]
โ โโโ .png [36 files]
โ โโโ .tscn [6 files]
โ โโโ .txt [1 files]
โ โโโ .uid [1 files]
โโโ WoodenDockSet_Godot/
โ โโโ .exr [11 files]
โ โโโ .gd [1 files]
โ โโโ .glb [1 files]
โ โโโ .import [38 files]
โ โโโ .material [14 files]
โ โโโ .png [26 files]
โ โโโ .tres [2 files]
โ โโโ .tscn [149 files]
โ โโโ .uid [1 files]
โโโ addons/
โ โโโ .cfg [1 files]
โ โโโ .gd [11 files]
โ โโโ .import [5 files]
โ โโโ .svg [5 files]
โ โโโ .uid [11 files]
โโโ examples/
โ โโโ .bin [1 files]
โ โโโ .blend [1 files]
โ โโโ .gd [2 files]
โ โโโ .gltf [1 files]
โ โโโ .import [2 files]
โ โโโ .obj [1 files]
โ โโโ .tres [5 files]
โ โโโ .tscn [4 files]
โ โโโ .uid [2 files]
โโโ retroo/
โ โโโ .fbx [1 files]
โ โโโ .gd [3 files]
โ โโโ .gdshader [25 files]
โ โโโ .import [56 files]
โ โโโ .jpg [6 files]
โ โโโ .material [3 files]
โ โโโ .md [1 files]
โ โโโ .mtl [2 files]
โ โโโ .obj [5 files]
โ โโโ .png [43 files]
โ โโโ .tres [4 files]
โ โโโ .tscn [6 files]
โ โโโ .uid [28 files]
โ โโโ .wav [1 files]
โ โโโ _no_ext [1 files]
โโโ (1) (mp3cut.net).mp3 (21.7KB)
โโโ (1) (mp3cut.net).mp3.import (376B)
โโโ (2) (mp3cut.net) (1).mp3 (24.7KB)
โโโ (2) (mp3cut.net) (1).mp3.import (389B)
โโโ (2) (mp3cut.net).mp3 (24.7KB)
โโโ (2) (mp3cut.net).mp3.import (377B)
โโโ (3) (mp3cut.net).mp3 (15.23KB)
โโโ (3) (mp3cut.net).mp3.import (377B)
โโโ (4) (mp3cut.net).mp3 (25.92KB)
โโโ (4) (mp3cut.net).mp3.import (376B)
โโโ (5) (mp3cut.net).mp3 (21.98KB)
โโโ (5) (mp3cut.net).mp3.import (376B)
โโโ 01 (mp3cut.net) (1).mp3.import (386B)
โโโ 01.mp3.import (335B)
โโโ 02 (mp3cut.net).mp3.import (374B)
โโโ 02.mp3.import (335B)
โโโ 03 (mp3cut.net).mp3.import (373B)
โโโ 03.mp3.import (335B)
โโโ 05 (mp3cut.net).mp3.import (374B)
โโโ 05.mp3.import (335B)
โโโ 06 (mp3cut.net).mp3.import (374B)
โโโ 06.mp3.import (334B)
โโโ 1.jpg (917.71KB)
โโโ 1.jpg.import (907B)
โโโ 1.mp4 (0B)
โโโ 1.ogv (485.38KB)
โโโ 1.ogv.uid (19B)
โโโ 2.jpg (603.26KB)
โโโ 2.jpg.import (906B)
โโโ 2.ogv (424.44KB)
โโโ 2.ogv.uid (20B)
โโโ 2.tscn (1.29KB)
โโโ 3.jpg (1003.71KB)
โโโ 3.jpg.import (907B)
โโโ 4.jpg (1.34MB)
โโโ 4.jpg.import (907B)
โโโ 5.jpg (889.52KB)
โโโ 5.jpg.import (907B)
โโโ IMG_20250919_085830.jpg (539.15KB)
โโโ IMG_20250919_085830.jpg.import (1009B)
โโโ IMG_20260413_151246.png (521.53KB)
โโโ IMG_20260413_151246.png.import (1009B)
โโโ LICENSE (1.05KB)
โโโ NightSkyHDRI016B_1K-TONEMAPPED.jpg (160.99KB)
โโโ NightSkyHDRI016B_1K-TONEMAPPED.jpg.import (1.02KB)
โโโ README.md (1.36KB)
โโโ _material_3d.tres (1.23KB)
โโโ blanketing.mp3 (129.04KB)
โโโ blanketing.mp3.import (359B)
โโโ broadcast_stopping.mp3 (121.4KB)
โโโ broadcast_stopping.mp3.import (382B)
โโโ con (1.2KB)
โโโ converted_video.ogv (549.29KB)
โโโ converted_video.ogv.uid (19B)
โโโ cutting_a_breaker.mp3 (14.25KB)
โโโ cutting_a_breaker.mp3.import (380B)
โโโ deep_bass_vib.mp3 (100.45KB)
โโโ deep_bass_vib.mp3.import (371B)
โโโ download (2) (mp3cut.net).wav (2.1MB)
โโโ download (2) (mp3cut.net).wav.import (533B)
โโโ download (2).wav (6.29MB)
โโโ download (2).wav.import (493B)
โโโ download (3) (mp3cut.net).wav (2.1MB)
โโโ download (3) (mp3cut.net).wav.import (533B)
โโโ download (3).wav (6.29MB)
โโโ download (3).wav.import (493B)
โโโ download (4) (mp3cut.net).wav (2.0MB)
โโโ download (4) (mp3cut.net).wav.import (533B)
โโโ download (4).wav (6.0MB)
โโโ download (4).wav.import (494B)
โโโ er.ogv (2.02MB)
โโโ er.ogv.uid (20B)
โโโ export_presets.cfg (7.08KB)
โโโ fluorescent_switch1 (1).mp3 (17.01KB)
โโโ fluorescent_switch1 (1).mp3.import (398B)
โโโ fluorescent_switch1.mp3 (17.01KB)
โโโ fluorescent_switch1.mp3.import (386B)
โโโ from_a_pc_drive2.mp3 (29.56KB)
โโโ from_a_pc_drive2.mp3.import (377B)
โโโ gd.gdshader (343B)
โโโ gd.gdshader.uid (20B)
โโโ heartbeat.mp3 (437.01KB)
โโโ heartbeat.mp3.import (356B)
โโโ i.ogv.uid (20B)
โโโ icon.svg (995B)
โโโ icon.svg.import (1.04KB)
โโโ io.ogv.uid (20B)
โโโ ipam.ttf (7.67MB)
โโโ ipam.ttf.import (737B)
โโโ lishu.png (1.25MB)
โโโ lishu.png.import (967B)
โโโ main.tscn (502.21KB)
โโโ morn.jpg (271.03KB)
โโโ morn.jpg.import (964B)
โโโ muse_loop.ogv (2.01MB)
โโโ muse_loop.ogv.uid (20B)
โโโ node_3d.tscn (1.85KB)
โโโ onryou.TTF (13.3MB)
โโโ onryou.TTF.import (743B)
โโโ project.godot (2.36KB)
โโโ pushing_a_key.mp3 (6.7KB)
โโโ pushing_a_key.mp3.import (368B)
โโโ putting_a_CD_case1.mp3 (15.27KB)
โโโ putting_a_CD_case1.mp3.import (382B)
โโโ r.ogv.uid (19B)
โโโ result (2).mp3 (871.7KB)
โโโ result (2).mp3.import (359B)
โโโ result (3).mp3 (202.91KB)
โโโ result (3).mp3.import (359B)
โโโ result (4).mp3 (20.65MB)
โโโ result (4).mp3.import (359B)
โโโ result (5).mp3.import (358B)
โโโ result (6).mp3.import (359B)
โโโ set_4.tscn (346B)
โโโ shocking_beam.mp3 (105.58KB)
โโโ shocking_beam.mp3.import (367B)
โโโ t.ogv.uid (19B)
โโโ unanalyzable.mp3 (46.91KB)
โโโ unanalyzable.mp3.import (364B)
โโโ w.ogv (112.88KB)
โโโ w.ogv.uid (20B)
โโโ white_noise2 (1).mp3 (98.1KB)
โโโ white_noise2 (1).mp3.import (377B)
โโโ white_noise2.mp3 (98.1KB)
โโโ white_noise2.mp3.import (365B)
[66 directories, 719 files | Types: .bin, .blend, .cfg, .csproj, .exr, .fbx, .gd, .gdshader, .glb, .gltf, .godot, .import, .jpg, .material, .md, .mp3, .mp4, .mtl, .obj, .ogv, .png, .svg, .tres, .tscn, .ttf, .txt, .uid, .wav, _no_ext | Range: 2026/03/30 - 2026/06/03 | Total: 352.92MB]
๐ ๏ธ TECHNICAL SPECIFICATIONS:
- Engine Version: Godot 4.6.2 Stable (Optimized for Mobile/Compatibility).
- Render Resolution: 2400x1080 (Ultrawide Cinematic).
- License: MIT for the Code / CC0 for Third-Party Assets / CC BY-NC-SA 4.0 for Personal Artifacts.
โ๏ธ DETAILED LICENSING & ETHICS:
- Software Code: Governed by the GNU GPL v3.0 (res://scripts/, res://scenes/, custom controllers).
- Asset Packs (CC0): The 3D Environments (Alley, House, WoodenDock) are authored by Loafbrr. The Cable assets are sourced from Poly Haven. All are under Creative Commons 0 (Free for personal and commercial use).
- The Soul (CC BY-NC-SA 4.0): All hand-drawn raw illustration portraits and memory fragments are governed by CC BY-NC-SA 4.0 (Non-Commercial, Attribution Required).
๐๏ธโQ WHY CHOOSE THE ARCHITECT SUITE?
We do not sell generic templates; we provide Sovereign Infrastructure. In a world of automated copy-pasting, this project is a handcrafted artifact—every glitched coordinate and analog shadow was compiled with precise intentionality.
[NEXUS_UPLINK_STATION]
๐ GitHub Sovereign Repo: github.com/ChimeraCoreLab/chimera-core-memory-synthesis
๐บ Signal Broadcast: @ChimeraCoreLab
๐๏ธ Digital Mind: chimeracorelab.github.io
"The past is your source code. Refactor it." ๐๐
Credits & Attribution:
Reconstruction & Assembly: USR_00 // Chimera Core Lab
3D Environment Assets: Loafbrr (CC0)
3D Cable Assets (modular_electric_cables_1k): Poly Haven (CC0)
BGM: Hirokazu Akiyama (็งๅฑฑ่ฃๅ)
SFX: Taira Komori (taira-komori. jpn.org)
PBR Textures: ambientCG (CC0)
Shaders: GodotRetro (ahopness)
| Updated | 16 days ago |
| Status | Released |
| Category | Tool |
| Author | nrocps |
| Tags | Asset Pack, cinematic, cyberpsychology, glitch-art, Godot, Horror, indie-dev, Retro, templates, vhs |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:



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